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Specific program options for AR/VR students are housed in the College of Arts and Sciences, Department of Computer Science. Established in 1964, the Department was one of the first independent computer science departments in the U.S. Pathways include BS and MS degrees in Computer Science with a Computer Graphics or Human-Computer Interaction (HCI) Research Area.
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Graduates of the EECS and CS Programs at UC Berkeley work in a variety of fields such as Computer Systems Design, Computer Vision and Robotics, AI and Machine Learning, Software Development, Defense, Production, Design, Entertainment, Healthcare, Engineering, and Aerospace, among others. Some of the top hiring companies for UC Berkeley graduates include Google, Apple, Meta, and Tesla. Collectively, the Labs and Centers at UC Berkeley train new engineers in all areas of AR/VR, they advance the field of AR/VR through development plans, actions, and state-of-art research, and they bring attention to technology’s possibilities for humankind. Both programs have the same technical requirements, with differing breadth requirements and admissions processes. Course examples for both programs include The Structure and Interpretation of Computer Programs, Designing Information Devices and Systems, Machine Structures, and Data Structures and Programming Methodology. The CCSE also has a CSE PhD program, provided jointly with eight participating departments.
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All Embry-Riddle students have access to the STEM Education Center at the Prescott Campus. Launched in 2017, this two-story, 52,529-square-foot building STEM Center features the latest technology and equipment, including a variety of computing, simulation, and robotics labs. The Center houses the LIGO Optics Lab, the Jim and Linda Lee Planetarium, The Dr. Charles and Elizabeth Duva Robotics Lab, The Raisbeck Engineering Design Lab, and others. To enhance both the BS and MS degrees, students may choose six to 12 elective units from upper or lower division courses. Elective examples include Computer Game Design and Programming, Advanced C++ Programming, Machine Learning, Computer Graphics Algorithms, Advanced programming with Python, Programming in Java, Game Studies, Computer Vision, and Advanced Practical Computing Topics. The ATLAS and the College of Engineering and Applied Science also offer an MS in CTD with a Creative Industries Track.
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Today, the school employs 2,000 full-time faculty that teach and conduct research in Purdue’s 12 colleges and schools, and Purdue Polytechnic Institute. The MS has coursework only, project (capstone), and thesis options (research or PhD preparation). Featured courses include Virtual, Augmented, and Mixed Reality (VR/AR/MR), Artificial Intelligence (AI), Design of Mobile Apps, and Video Game Design and Development.
Options include BS and MS degrees in Computer Science (CS), and jointly offered MS and PhD degrees in Media Arts and Technology (MAT). EMA BFA students will also spend two semesters each in five studio and lab courses including the Visual Expression Studio, Computation and Media Studio, Innovation Studio, Story Lab, and Sound Lab. Other program features include the Entrepreneurship course and a yearlong Capstone Project.
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The Tandon School of Engineering (a Polytechnic Institute) is home to the Integrated Design & Media (IDM) Program. IDM Minor and Accelerated BS/MS Programs are also available, as well as a Professional Certificate in AR/VR Development and 3D Graphics that can be completed in seven months (28 weeks), online. Serving more than 54,000 students, University of Washington has three campuses in Seattle, Bothell, and Tacoma and it houses 18 colleges and schools. Stanford University was established in 1885 by former California Governor and railroad magnate Leland Stanford, and his wife, Jane.
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Projects have included include User Performance Training and Patient Motor Learning. Current projects include Scale Cognition through Advanced Learning Environments in Virtual Reality (SCALE-VR), Virtual Instructor Application using Augmented Reality for Worker Posture Training, and Investigation of Virtual Reality Guided Upper Limb Exercises. The Garage consists of an 11,000 square foot space that provides programming and resources, and supports projects, networking, and collaboration between students and more than 250 mentors and experts. To date The Garage has helped produce more than 500 student-founded startups and projects. This fall, Purdue University reached a record 50,884 students, topping last year’s 49,639 students. Founded in 1869, Purdue opened its doors on September 16, 1874 with six instructors and just 39 students.
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Students at UCF have access to 240 bachelor’s degrees, 214 master’s degrees, and 81 doctorate degrees across 13 colleges. The College of Engineering and Computer Science houses the Department of Computer Science, which has several pathways to study AR/VR. Options include a BS in Computer Science (CS), an Accelerated BS/MS in CS, and MS and PhD degrees in Modeling and Simulation. The interdisciplinary Immersive Media Minor is open to all undergraduate students at USC.
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The new School of Performance, Visualization and Fine Arts at TAMU (TAMU PVFA) houses the Visualization Program. Available pathways for students interested in AR/VR include BS, MS, and MFA degrees in Visualization, and a Minor in Game Design and Development. Students in all programs have access to HCI@VIZ, which is housed in the Department of Visualization in the College of Architecture, and the MAESTRO Lab, located in the Department of Aerospace Engineering in the College of Engineering.
Serving more than 23,700 students, Drexel University houses more than 100 undergraduate degree programs and over than 120 graduate and professional programs across 12 colleges and schools. One of the school’s top colleges is the Antoinette Westphal College of Media Arts & Design, which offers predominantly studio-based programs in Media, Design, and the Performing Arts. The College houses its own record label—MAD Dragon Records, lifestyle magazine D&M, and a student-run Graphic Design firm. To enhance the MS degree, graduate students may add the Graduate Certificate in XR.
The AR/VR Studio is a dedicated space designed for the exploration of immersive technologies. The Studio is equipped with various software and design platforms, multiple headset configurations, workstations, and filming resources. In the Studio, students can also experience the latest AR/VR equipment in an open session, learn about the technology with a dedicated team of experienced TAs, and understand how to apply the technology to a specific field. Students in the AR/VR Studi can build MVPs and prototypes through workshops, and attend guest speaker symposiums.
Course examples for the program include Virtual Reality, Game Programming, Computing and the Arts, Technology of Sound, and Advanced Game Development. Students in this 12 credit hour Certificate Program will gain real-world experience through collaboration with peers and the creation of several working prototypes. University of Illinois at Chicago (UIC) is the largest university in the Chicago area. Established in 1982, the school serves nearly 34,000 students enrolled in 95 bachelor’s, 100 master’s, and 63 doctoral degree programs across 16 academic colleges. Launched in 2017, the Lab allows is designed for students interested in developing content for virtual environments.
Founded in 2003, the VHIL studies the psychological and behavioral effects of AR/VR. Just a few of the lab’s current projects include Psychology of Augmented Reality, Virtual Becomes Reality – Immersion and Presence, Medical Virtual Reality, Integrating VR into Classrooms and Curricula, Telepresence, and Design Thinking. The Lab also produces the monthly seminar series IMMERSED, which consists of lectures, demonstrations, and tutorials that explore immersive technology and how it shapes advances across art, science, and engineering.
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